![]() ![]() I dont want to play a game where i just hit 1 button the entire time or battle enemies 90% of the time. The game should be good in all areas like a normal game. Story, Grammar, Content, Time, Gameplay, Mapping(#1 thing im looking for), Music, etc. Game will be judged on but not limited to the following. Game must have a beginning, middle, and end with credits at the end.ĭont make battles impossible(Dont want to sit there and grind forever just to beat the next enemy/boss)Ĭan use any RPG Maker as long as its made by Enterbrain.ĪLL RESOURCES THAT YOU DIDNT MAKE MUST BE IN THE ENDING CREDITS! IF YOU FAIL TO PROVIDE CREDIT I MAY FAIL TO JUDGE IT If you dont know who to credit dont use the resource :ok: May use anything you wish as long as you provide credits. Game must be Christmas themed in some way. We dont want any gore/blood in the game so make it as family friendly as you can :thumbsup. In this contest you will be asked to make a holiday(christmas) themed short game. Welcome to the official holiday game contest. Note: This tutorial is a GDU exclusive and shouldn't be posted anywhere else! If you want to request an event tutorial for me to do with rpg maker(any version) just shoot me a private message. Hope you enjoyed this little tutorial and as always. I will show you how to add healing in the pic below. To make it heal is the same way as making it hurt except we use change the variable, set it to increase party HP, change the screen flash to blue and change the sound. we didn't go over healing the player!" but we did go over healing the player. command and set it for whatever sound you want.Īfter everything's done your event should look like this.Ĭongratulations you now know how to make a hurting and a healing event using terrain tags without using tons of events to get the same effect. ![]() It doesn't matter where you place it as long as its before the wait command. Now that we got the screen flashing we also need to make a noise when the party gets hit. Any lower than 2 frames and it will not show sometimes cause rpg maker xp is not a constant 40 frames per second and sometimes is 39 frames per second so it will be skipped sometimes unless you have it set to 2 frames. Set the sliders for green and blue to 0 while keeping red at 255 and strength at 255. To fix that add a screen flash right above the wait command. Now as you noticed after play testing again everything's working right except you have no clue when your getting hurt. Why 40 frames? Cause rpg maker xp runs at 40 frames a second so they will only be getting hurt every second instead of 40 times a second. To fix this we will need to add a wait after the party gets hurt.Īfter the change hp command add a wait for 40 frames. The problem is because we forgot to set a wait time after each time the players party gets hurt so they get hurt 40 times a second because rpg maker xp runs at 40 frames a second. Something's wrong my party dies almost instantly. Here you can set it to harm or heal the player but in this case we want to hurt the whole party so click on Decrease then set the operand to constant and whatever number you want. ![]() Right in the conditional branch above else we will want to make it so it hurts the player. Note: i will hurt the player as long as they are on the rocks. Now we will make the part where it hurts the player when they are on the rocks. When the player is on the rocks the terrain tag will be set to 1 and when the player is over the grass it will be set to 2. ![]() If you remember from the tileset we set the terrain tag of rocks to 1. Set it to Variable and the variable you just made. Create a Conditional Branch right under the Variable you just made. Now we want to setup how the rocks and grass interact with the player. Set the Operand to Character, Player's, Terrain Tag. Make a new event without a graphic and set the Trigger to Parallel Process.Ĭreate a control variables event and name it something like Terrain Tag. The next step will be to make the event to track what terrain tag the player is currently on and heal or damage the player. Hit ok on the database to ensure the tags are set. We are going to use rocks to damage the player and the grass to heal the player. Set the Rocks for 1 and the Grass for 2 like the example below. Open your database and go to tilesets and the Grassland tileset then click on Terrain Tag. For this demonstration we will be using the grass and the rocks. Few things I will be covering in this tutorial is healing tiles, damaging tiles.įirst lets set some terrain tags in the tileset editor. This tutorial is to teach you all the useful things you can do with the Terrain Tags. ![]()
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